Showing posts with label with. Show all posts
Showing posts with label with. Show all posts

Tuesday, 21 June 2011

At the Risk of Heresy: Why I am not Celebrating with Anna Hazare « Kafila

The current euphoria needs to be seen for what it is – a massive move towards legitimizing a strategy of simple emotional blackmail – a (conveniently reversible) method of suicide bombing in slow motion. There is no use dissenting against a pious worthy on a fast, because any effort to dissent will be immediately read as a callous indifference to his/her ‘sacrifice’ by the moral-earnestness brigade. Nothing can be more dangerous for democracy. Unrestrained debate and a fealty to accountable processes are the only means by which a democratic culture can sustain itself. The force of violence, whether it is inflicted on others, or on the self, or held out as a performance, can only act coercively. And coercion can never nourish democracy.


Finally, if, as a society, we were serious about combating the political nexus that sustains corruption – we would be thinking seriously about extending the provisions of the Right to Information Act to the areas where it can not currently operate – national security and defence; we would also think seriously about electoral reform – about proportional representation, about smaller constituencies, about strengthening local representative bodies, about the provision of uniform public funding for candidates and about the right to recall elected representatives. These are serious questions. The tragedy that we are facing today is that the legitimate public outrage against corruption is being channeled in a profoundly authoritarian direction that actually succeeds in creating a massive distraction.


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Monday, 20 June 2011

Eyegaze for Education: Women and Girls with Rett Syndrome











Many thanks to the Rett Syndrome Association Massachusetts for hosting me for this presentation.





Also thank you to everyone who watched the live broadcast of this workshop on Ustream.TV!



I apologize for the technical difficulties. It was a first time thing, broadcasting a workshop and I learned a lot.



Ingrid Harding of Girl Power 2 Cure taped (most) of the broadcast, which is seen below.







Please comment and let me know if you saw the broadcast! (I never saw the social stream.)




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Part 2: Free Sites for Student Game Creation… Get In the Game with GameMaker


Welcome to another post devoted to learning in the 21st Century. As you may know I have several series posts I am writing at the current time. They include Digital Curriculum, Project Based Learning, and Website Evaluation. This post is a second in a series of posts dedicated to Games in Education. Also,  coming up on Saturday, April 30 I will begin my Lenovo ThinkCentre M90 give away! It will be your chance to win a 23 inch touchscreen all-in-one computer. Hint… start coming up with some great educational game sites to share!  Please take a moment to subscribe to this Blog by RSS or Email! I enjoy seeing new subscribers that I can network with! Your subscriptions mean a lot to me! Also you can follow me on Twitter at mjgormans and explore my wiki of resources at 21centuryedtech.wikispaces.com. Now let’s get into the game… and have a great week! – Mike


Do you and your students like the idea of creating some pretty cool games? Want to learn about a free and exciting resource that will engage students as they pursue game creation?  Allow me to introduce you to Game Maker 8.1 from the people at Yo Yo Games. GameMaker works on the premise that playing computer games can be a lot of fun, but having students design their own computer games for the enjoyment and learning experience by others opens up a whole new game. GameMaker changes the way students can create games. Best of all, GameMaker allows students to create their own computer games quickly without the need to learn a programming language. The program offers an intuitive and easy to use drag-and-drop interface that allows students to make their own games quickly. Students can import and create images, sprites (animated images) and sounds. In fact, GameMaker is bundled with a considerable collection of exciting resources to get the beginner started. Learning and practicing skills such as defining the objects in a game and indicating their behavior facilitates critical thinking.  Students will enjoy the opportunity to design and build appealing rooms (levels) in which their game will take place.


Gamemaker is available for both the Windows and Mac interface. It currently comes in two editions, the Lite Edition and Standard Edition. The Lite Edition can be used free of charge and while it has some limited functionality and displays some popup messages, it is priced right. To get started Gamemaker must be installed on a local computer. Download and installation instructions are found at the download site.  GameMaker will install images, sprites (animated images) and sound effects on your computer, which can be used free of charge in your games. The first time GameMaker is run the user is asked to choose between Simple or Advanced mode. I suggest  that students begin with simple mode (so select No). In simple mode fewer options are shown. There will always be the opportunity to easily switch to advanced mode later using the appropriate item in the File menu. Upon opening, students will also be shown a tutorial at the right of the window. The tutorial will teach them how to quickly create their first couple games. I believe the tutorials are essential and will guide them through the basic steps in using GameMaker. They will learn the under lying ideas involving sprites, objects, events, rooms, and actions. These are important concepts in the world of game programing. These tutorials can also be accessed from the Help Menu. Want even more tutorials to learn and practice with?  Then check out this webpage that may have just the answer.


Once students learn the basics they can try programing their own creations. You may wish to encourage them to build games that practice key concepts in contents standards while allowing them to engage with other classmates’ creations. Perhaps students could work in collaborative groups to create games that allow younger children to practice their academic skills. You may even wish to have your school or district sponsor a competition. Best of all, the practice of game creation allows students to experience success through a process of trial and error. Whether playing or creating a game, students discover naturally the necessary skill of performing self assessmment in a formative manner.  This  is an important 21st century skill needed for a future demanding a workforce of successful problem solvers.


Want to learn more about Game Maker and its uses? Then check out this interesting site filled with suggestions and activities. Take a look at  still another website containing additional ideas and challenges. You may also wish to investigate these additional tutorials. Take a moment and give Game Maker a try. It took me about 30 minutes to put together my first game using a provided tutorial. As in all websites that advocate sharing, be sure to teach your students proper web safety. Also, it is always a good idea to obtain parental permission and be sure to follow  specifications of your school AUP. Remember, students should not give information in posts, forums, or even through their game creations. Whether it be a few class sessions, or an entire unit, giving students the opportunity to create their own games will open up a new world of 21st century skill aquisition!


Thanks for joining me as I continue my gaming series. In my next post discover an amazing game creation site that carries a theme encouraging students to get active and solve problems on their own street, in their own towns, and around the world. I know you will enjoy it. Make sure you get ready for my Web Evaluation Series along with further exploration in Project Based Learning. Also, stay tuned for that Lenovo ThinkCentre M90 give away! Please take a moment to subscribe to this Blog by RSS or Email! Your subscriptions mean a lot to me! As always, you can follow me on Twitter at mjgormans and explore my wiki of resources at 21centuryedtech.wikispaces.com. Please share this post with other by using the retweet button below… and have a great week as you get into the game! – Mike 




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Part 3… Games In Education… Creating With MIT’s Scratch


Welcome to another post devoted to learning in the 21st Century. As you may know I have several series posts I am writing at the current time. They include Digital Curriculum, Project Based Learning, and Website Evaluation. This post is a third in a series of posts dedicated to Games in Education. To celebrate this game series I am giving away a Lenovo ThinkCentre M90 23 inch touch screen all-in-one computer. This contest is open to  any adult educator ( any adult involved in the education of students) anywhere in the world. ! Contest  ends Wednesday, May 4, 2011. Just find two games or share what you may already be using. When you are ready, click on the contest link below and I wish you the very best! Now lets take a look at how students can use Scratch to make a game to fit any curriculum. Have a great week! – Mike


Click Here To Enter Contest    


Games In Education…. Creating With MIT’s Scratch


When was the last time you got a good smell of a Crayola Crayon? It really doesn’t matter the color! Just the scent will turn on the imaginative juices possibly lost since Kindergarten! Or perhaps you remember the hours you spent with Tinker Toys. An adventure filled with a constant flow of unchecked time building, tweaking, and tinkering! Then there was the Easy Bake Oven. A true childhood dream of combining, remixing, and creating. The brilliant inventors at MIT’s Life long Kindergarten Group have found a way to repackage, reinvent, and integrate these same concepts and come up with an ingenious package called Scratch. It is a mix of on-line experiences, computer programing, animation, game creation, multi media, fine arts, science, social studies, language arts, math, and collaboration. The best place to start learning about Scratch is visiting the Scratch Site at MIT yourself. The key to making Scratch work for kids is giving them the key. You will find them way ahead of you with in a week as they program, collaborate, design, and even work from home. After all it is free and more importantly, engaging! Your job will be to facilitate, guide, inspire, and challenge as they explore worlds that allow them to learn, create, and share. Don’t have Scratch? Then click Download. This area is exactly what you would expect… a place to register and download the program for free! Program is available for Windows, Macs, and Linux operating systems. Kids can even download with out giving out any information!

In this post I wish to emphasize how Scratch can be used to allow students to create their own games! While at the Scratch MIT site, you may wish to see what is offered in game making. There are tutorials such as this popular game making lesson. Perhaps you want to look at examples people have made in this game gallery. Remember, Scratch is based on creating, sharing, and remixing! Let your students examine and remix what others have shared in the gallery.  Not to be missed is another site filled with a wonderful set of tutorials. At LearnScratch.Org  you will find a  special set of gaming tutorials that will get your students programing before you know it.You may wish to check out how to make Pac Man in this engaging two part tutorial. Perhaps your students want to learn about Pong or learn the art of making a bee maze or or a simple maze.   I find it hard to believe that LearnScratch.Org is really free, but then so is Scratch!  Another great resource for ideas is from a site supported by AMD called My Club My Life. At this site you will find a large supply of video lessons and information sheets. Please be aware of copyright posted on the site and seek permission if reproducing materials. Does making an adventure game in space sound interesting? Then check out these 18 engaging lessons based on creating a game taking place beyond the planet Earth. This tutorial using Scratch, allows students  to create a complex game and includes all the needed material that can be easily downloaded. In the process students learn how to program with Scratch and get an idea for real game design.


Want to learn more about Scratch?  Feel free to download my free Scratch Webinar entitled Learn, Create, and Innovate with Scratch! at the Siemens Discovery Education Stem Academy. Also, feel free to check out a Scratch Resource Page I have created at my 21centuryedtech Wiki. I am sure through investigation that you will see how Scratch wiln get your student into the world of gaming and beyond!


Thanks for joining me for another journey aimed at 21st century learning. Don’t miss an upcoming article I am sure you will enjoy. In it… I will explore alternatives to the popular, but soon to disappear, Flip camera.!  Please take a moment to subscribe to this blog by RSS or email. You can also follow me on Twitter at mjgormans. Remember to  enter the contest for the computer give away. I will be sharing all your gaming suggestions in a later post. Speaking of sharing, please take amount to pass this article on to others by using the retweet button below. Until next time… enjoy getting your students in the game! – Mike




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Sunday, 19 June 2011

Eric Schmidt discusses innovation with news editors



This week, hundreds of newsroom leaders from across the country are gathered in Washington DC for the American Society of News Editors’ annual conference. The theme of this year's event is "ideas," and Eric Schmidt shared many of his as the opening speaker. He spoke about some of the big trends that are shaping the Internet, such as the rise of mobile and cloud computing, and some lessons he has learned about how to navigate the Web’s constant pace of change.

He also talked about the importance of journalism to functioning democracies and encouraged the group to work together -- as well as with technology partners like Google -- to find new ways to reach and engage audiences, tell important stories and build thriving businesses online.

You can watch Eric's speech, which we've posted on YouTube, below. And if you’re interested in reading or contributing to the discussion about the future of news, check out the unofficial conference blog and #asne10 on Twitter.




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Saturday, 18 June 2011

Ride on Delhi and Ahmedabad buses with Google Maps

More people, in our metro cities, use local bus services to commute than any other transport network/medium. Inspite of this, the availability and dissemination of route and schedule information of these service have tremendous scope for improvement. Furthering our goal of expanding transit coverage of Indian cities, we are glad to announce the addition of DTC (Delhi Transport Corporation) and AMTS (Ahmedabad Municipal Transport Services) bus services to Google Transit. These cities join Mumbai, Bangalore and Pune bus services that are already available apart from 450 cities globally.

How to make the best use of Google Transit

Not only is it very easy to plan your trip, but you can also find a trip that involves a) fewer transfers b) less walking or c) uses a particular type of transit service (trains or buses), using Google Transit
  • Search for information to reach from Place A to B on Google Maps, the results will show a map with the possible route and driving directions for the commuter
  • Choose the transit option by clicking the train icon (next to the car icon)
  • Commuters would get first hand information on best available multi-modal routes and step by step directions including frequency, and travel duration for each leg of the trip in text and on the map.
  • You can also refine the trip options by clicking on the “Show Options” link that appear below destination point B field
Below is one example. You are visiting a friend who stays in Mayur Vihar phase I in Delhi and you would like to visit Red Fort using the bus.



Your friend instead suggests taking Delhi Metro to go to Red Fort and bus for the return journey. Its very easy to plan this using Google Transit, simply choose the preferred transit service to “Subway” and hit “ Get Directions” !



So next time when you want to plan your trip whether from New Delhi Railway Station to Vasant Kunj or from Ahmedabad railway station to IIM, explore all the public transport options using Google Transit and adopt an environment friendly way to commute.



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Converting Gas Guzzlers To Hybrids; ALTe Targets Government And Commercial Fleets With Conversion Kits




Thomas Lee wrote:

ALTe Powertrain Technologies has a lot of room to grow. Both literally and figuratively.


Inside the company’s mammoth 150,000 square foot headquarters in Auburn Hills, MI, pieces of white paper arranged on the floor neatly mark the location of soon-to-be assembled parts of its product: A powertrain kit that will convert ordinary gas-powered vehicles into plug-in hybrids.


Other than some showcase vehicles and a few engineers hunched over a laptop, the place is pretty empty. But that will soon change.


If all goes to plan, ALTe, founded by Tesla Motor veterans and backed by former Chrysler CEO Tom LaSorda, will start shipping out its powertrain kits in July 2012. The startup has already secured $16.5 million in capital and is looking to raise another $100 million in debt and win a $65 million loan from the U.S. Department of Energy.


“Everyone seems to be saying ‘yes’ right now,” CEO John Thomas tells Xconomy. “Two years ago, there were a lot of ‘maybes’ and ‘nos’. For the first time, it looks like our financing will be in place.”


“Now,” he says, “we finally get to go big.”


Thomas is the former general manager of Tesla, the Silicon Valley-based company that sells high-end electric cars to wealthy customers. The idea was to first target customers who can afford the pricey vehicles and then expand into the larger consumer market, he says.


But given the cars’ cost and limited range between recharging, average consumers will not be purchasing them in large numbers anytime soon, Thomas says.


“We fell in love with electrification but we felt it would take a long time,” he says.


What’s needed, Thomas says, is some sort of transitional technology that could lead the way to electric cars.


Enter Andy Grove. In 2008, the legendary former Intel chairman, alarmed by rising gas prices, began to push for retrofitting cars with electric car technology.


“Grove said ‘if you can convert gas guzzlers, you can have a significant impact on foreign oil consumption,’” Thomas recalls.


Inspired by Grove’s call, Thomas and others formed ALTe in 2009 to focus on a market where they believed gas to hybrid conversion technologies could pay for themselves: commercial and government fleets which operate approximately 10 million to 30 million vehicles in the United States.


“The fleet was dying for a solution,” Thomas says.


ALTe’s technology centers on a patented hybrid control unit, which essentially serves as the cars’ brains. The technology manages everything from power demand and consumption to how the newly installed batteries interact with the car’s existing internal combustion engine.


ALTe also developed an efficient, systematic approach to creating the conversion kits, wheras other companies tended to only focus on specific pieces of technologies, Thomas says.


The company has partnered with Manheim, the world’s largest vehicle wholesaler, to install the technology on customer fleets. ALTe will ship the kits out of Auburn Hills to warehouses located near Manheim facilities across the country. Customers who wish to do their own retrofits can learn the technology in training sessions at ALTe’s headquarters.


ALTe’s technology is not cheap: $27,000 for the basic kit and $40,000 for heavier vehicles like buses and vans. But Thomas insists the technology pays for itself. By boosting the vehicles’ fuel economy from 60 to 200 percent (and meeting emission standards), a customer can recoup the investment within eight to 30 months, he says.


Thomas says Europe and India are interested in the technology, and the Chinese are particularly interested because they are both trying to control pollution and to develop their own domestic car industry.


But there are plenty of potential customers in the United States, specifically the federal government, which is requiring its cars go green, Thomas says.


“If we sold to no one but the government, we would sell our factory out,” he says.


ALTe recently formed an advisory board of companies it expects to purchase its technology, including Frito Lay, DirectTV, Waste Management, Cox Cable, NBC, and Pacific Gas & Electric.


Thomas envisions ALTe as “an umbrella company” that provides carmakers with the technology and expertise to exploit the latest energy technologies, whether its solid state lithium ion batteries or hydrogen fuel cells. An IPO or a strategic alliance with a major supplier are possible, he said.


But in the end, “we expect electric vehicles to be the answer,” Thomas says.












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